#ifndef STATE_SINGLE_H
#define STATE_SINGLE_H

#include "State.h"
#include "CleanUp.h"
#include "MazeWars.h"

class Game;

class State_Single:public State
{
private:
	char choice;
	static State_Single* init;
	IDirect3DTexture9* TwoPlayerMenuTex;
	D3DXVECTOR3 TwoPlayerMenuCenter;
	IDirect3DTexture9* CheckMarkTex;
	D3DXVECTOR3 CheckMarkCenter;

public:
	State_Single();
	void Enter();
	void Execute(D3DApp* g);
	void Exit();
	void Draw();
	static State_Single* Instance();
};

#endif